Post Tagged with: "interview"

Neverending Nightmares: An Interview With Developer Matt Gilgenbach

Neverending Nightmares: An Interview With Developer Matt Gilgenbach

The first time I met Matt Gilgenbach, he was outside of a convention hall at GDC 2013, right after his […]

by × April 2, 2014 × 0 comments
Discussing Skymap Games’ Bacon Man And Unearthing The Global Meat Fetish

Discussing Skymap Games’ Bacon Man And Unearthing The Global Meat Fetish

The pan’s been piling up with sizzling grease for hours now. It’s the start of another chilly Massachusetts morning over […]

by × March 4, 2014 × 0 comments
Build It And They Will Come: How Chucklefish Manage, Interact, And Create With Starbound‘s Community

Build It And They Will Come: How Chucklefish Manage, Interact, And Create With Starbound‘s Community

One of the biggest upcoming indie games of this year is sandbox universe plaything Starbound. It first entered public beta […]

by × January 9, 2014 × 0 comments
Making A Better Game, Other Source Mods And Valve’s Suggestion: Why Faceless Went Commercial

Making A Better Game, Other Source Mods And Valve’s Suggestion: Why Faceless Went Commercial

Earlier today, I reported on how survival-horror game Faceless has been announced as a commercial game after the developer promised […]

by × January 3, 2014 × 0 comments
Connor Ullmann’s Dark Souls-Inspired Oblitus Is Alive And Will Soon Be Kicking

Connor Ullmann’s Dark Souls-Inspired Oblitus Is Alive And Will Soon Be Kicking

Connor Ullmann’s Oblitus is a big project for a lone developer. It began as a collaboration between Ullman and Noel […]

by × December 27, 2013 × 0 comments
Heart, Mind And Sound: Defining Game Experiences Through Music With Jessica Curry

Heart, Mind And Sound: Defining Game Experiences Through Music With Jessica Curry

This interview was produced as part of Game Music Festival – a multi-day celebration of video game music. To find […]

by × December 5, 2013 × 0 comments
His Madness Works: An Interview With Ivan Zanotti

His Madness Works: An Interview With Ivan Zanotti

If you’ve played any freeware horror games released over the last year or so, there’s a good chance they bore […]

by × December 4, 2013 × 0 comments
Millers In The Myst: How Robyn Miller Found The Soundtrack Within Myst

Millers In The Myst: How Robyn Miller Found The Soundtrack Within Myst

This interview was produced as part of Game Music Festival – a multi-day celebration of video game music. To find […]

by × November 28, 2013 × 0 comments
One BIT.TRIP At A Time: Matching The Beats In Rhythm-Based Games With Alex Neuse

One BIT.TRIP At A Time: Matching The Beats In Rhythm-Based Games With Alex Neuse

This interview was produced as part of Game Music Festival – a multi-day celebration of video game music. To find […]

by × November 28, 2013 × 0 comments
Potential Behind The Stigma: Why Facebook Might Be Ideal For Indie Games

Potential Behind The Stigma: Why Facebook Might Be Ideal For Indie Games

Microsoft, Nintendo and Sony have quite recently upped their interest in indie games in order to pack out their next-gen […]

by × November 26, 2013 × 0 comments
Thralled: Finding Empathy For The Victims Of Slavery Through Motherly Loss

Thralled: Finding Empathy For The Victims Of Slavery Through Motherly Loss

“The idea behind Thralled was born from the necessity to talk about slavery, out of the scarcity of dialogue about […]

by × November 24, 2013 × 0 comments
Stepping Inside The Mech: Behind The Sci-Fi Noir Mysteries Of Reset

Stepping Inside The Mech: Behind The Sci-Fi Noir Mysteries Of Reset

“Woah,” was my first reaction to Theory Interactive’s “single-player co-op” mech puzzle game, Reset. That was two years ago now, […]

by × November 12, 2013 × 0 comments
For The People, By The People: How SHARECART1000 Came To Be

For The People, By The People: How SHARECART1000 Came To Be

If you’ve played FJORDS (and you really should), then you may have noticed that the game is packaged in a […]

by × November 11, 2013 × 0 comments
Out Of Darkness: Actual Sunlight‘s Journey From Personal Game To Product

Out Of Darkness: Actual Sunlight‘s Journey From Personal Game To Product

In January of 2013, Will O’Neill released his personal game about love, depression, suicidal thoughts and modern corporate work life. […]

by × November 8, 2013 × 0 comments
How Sentris Simulates The Euphoria Of Creating Music

How Sentris Simulates The Euphoria Of Creating Music

The popularity of music and rhythm games has skyrocketed in the past couple years, spanning different genres and gameplay styles […]

by × November 6, 2013 × 0 comments