Mibibli’s Quest Seems To Be A Mix Of Game Ideas For Weird People
Ryan Melmoth has the kind of approach to making games that I can get behind. Let me just pull out [...]
Ryan Melmoth has the kind of approach to making games that I can get behind. Let me just pull out [...]
The influence of Metroid will never stop spreading, and trust me; it’s already spread far and wide. And good job [...]
It’s too strong. My nostalgia gland is swelling up, and I just cannot fight it any more! GAH! If you [...]
Strategy games have an odd aura surrounding them, particularly in what some like to call the indie game “scene.” Generally, [...]
If you can’t come up with a memorable character of your own to star in your game, then it’s great [...]
Pardon me, but when did developing strategy games that speak to me become a viable method for us to interact? [...]
What do game developers do to take a break from working on games? There are probably as many answers to [...]
Parkour is an exciting branch of player movement to delve into, and it’s why Mirror’s Edge is remembered so fondly, [...]
And just like the old magician’s trick of pulling a rabbit out of a hat, Daedalic’s next point-and-click adventure, The [...]
Games don’t care for the facts. Hunting dinosaurs is what sounds fun to us, riding them even more so, right? [...]
Now that we’re well into Spring, it seems fitting that games that reflect the change of the seasons would emerge. [...]
It was inevitable. And don’t even tell me that it wasn’t. When a game as infamous, renowned, successful and revered [...]
I always thought that InMomentum‘s first-person perspective was an odd, if well-reasoned, choice for a twitchy platformer. It made sense [...]
Inevitable, isn’t it? We’re getting close to landing on Mars (it’s not far off), and here come the games that [...]
The following article is ugly. I wrote this in a very foul mood and shouldn’t have done so, and have [...]