A Pixelated Marriage Proposal: Knight Man

Knight Man

Proposals always seem like the most daunting event in the world. You always have to create some new, fantastical way to pop the age old question, just hoping they won’t say no. There are so many clichés at this point: proposing at a sports event, a horse ride through some city park, a late-night Denny’s run for the Hobbit themed grand slam where you hide the ring in one of the Hearty Breakfast sausages.

Making your own video game will probably never reach cliché status, though, and Robert Fink’s recent proposal to then girlfriend Angel White through his lovingly crafted Knight Man:A Quest For Love is nothing if not novel.

Fink spent five months creating the project with his friends under the ruse of late-night shifts at the game art studio, SuperGenius, where he works. As he says in his description, what better way to start a marriage than building off months of lies and deceit? Eventually, he brought Angel into his office, believing that she was coming in to playtest their new project he had been working on so extensively. Following the completion of the game, Fink proposed, and their family came out from hiding to celebrate the newly engaged couple. I’m tearing up just now thinking of it.


“What kind of curmudgeon would I be to spit on Fink’s heartwarming proposal?”

The game itself follows your knight through a series of pretty basic 2D platforming levels. You won’t be fighting anything. Your sword sits idly by while it waits for its one true purpose. Your only task is collecting the host of golden bits and portions of a ring that eventually form the final key to saving the princess.

The pixelated art is quite gorgeous, probably meant to be a testament to Fink’s belief in Angel’s beauty. I could analyze some flaws in Knight Man, but what kind of curmudgeon would I be to spit on Fink’s heartwarming proposal? I’m not going to criticize one iota of this game. Keep your hate out of the continual group hug this article is sure to start.

Knight Man

I have always wondered what would happen if your partner just never finished the game someone made for them, though. You’d have to slowly nudge them towards the end and hope that the frustration wouldn’t override their love in that moment. Fink’s Knight Man is quick and simple, so any future developers looking to propose this way, I recommend following that same template.

It was also admirable of Fink to include both “yes” and “no” in the game as final options. Anyone who clicks “no” can feel free to tell me what happens, although I think your heart may immediately turn into a blackened, charred wreck, so you may not live to tell the tale. If you want to hear more about Fink and White’s love or donate funds for their impending wedding, head over to the game’s site.