50 Free Indie Horror Games To Play On Halloween

Horror Game

It’s Halloween, and that means it’s time for spooky, creepy and scary horror games! But let’s say you’re low on cash, and you can’t afford those posh horror games that cost real money. Well, we have just the list for you. Throughout October, we’ve been doing a little thing called Spooky Statik, in which we post a free horror game ever day. Maybe you played along with us.

Doesn’t matter if you did or not, because now we’ve compiled that list of 30 free horror games and shoved another 20 on top of that as well. Thus, we have a list of 50 free indie horror games that you can play right now without paying a penny. Appropriate, considering it’s Halloween!

There are plenty more where these came from, too. So if none of these take your fancy, just do a quick search around the internet, and you’re bound to find plenty more decent free indie horror games. We hope this list saves you some of the effort, though. If you play just one of these or do a marathon of them all and record it, please let us know, won’t you? We love watching you scream in fright and squirm into the uncomfortable depths of horror games.

1. Which


“Created by Mike Inel a few years ago now, Which is a short, first-person game in which you appear inside a small, silent house and scramble around the cupboards and drawers to find a way out. Searching thoroughly leads you to find a door with a heartbeat behind it, and another with the shape of a head painted on it. There are also three numbered doors and another marked exit. Your vision is distorted and makes it uncomfortable to move around as you can’t get your proper focus. Are you dreaming, or is something wrong with you?”

2. SCP Containment Breach

SCP Containment Breach

“You play test subject D-9341, who is in the unfortunate position of being put into a room with SCP-173, aka The Sculpture, which is “a statue constructed with concrete and rebar, with a spray-painted face.” A statue? That’s nothing; what’s scary about a statue? Err, if you don’t look give it direct contact, it snaps your neck immediately. Pretty nasty. In the game, this means that if you see SCP-173, you DO NOT take your eyes off it; otherwise, you’ll wind up dead rather quickly.”

3. Lasting


“Your goal is to collect as many disks as possible (as opposed to pages), and you’re frantically running around corridors and more expanse rooms searching for them, while something chases after you in a rather demonic manner. Sounds familiar, yes, but at least Lasting manages to uphold its own atmosphere, which does manage to slowly tighten around your chest the more you play. Panic will become you.”

4. The White Chamber

The White Chamber

“Things start off with your awakening inside a coffin and getting yourself out. You play a woman called Sarah, who doesn’t know where she is, nor how she got inside the coffin. Fiddling around with a nearby control panel, the shutters on the room’s walls reveal that she’s inside a space station. With no other choice, she heads out into the guts of the station to find out if anyone is around in the hopes that they can explain what’s going on.”

5. Cry of Fear

Cry of Fear

“Cry of Fear has been accepted as one of the classic free indie horror games and manages to be scary, despite giving you a gun, where most horror games that do just don’t manage it. You’ll be attacked psychologically and physically, and your emotions will be sent racing all over the place. “

6. Ascension


“Ascension is much more tense than The Poltergeist, though, despite the comparison. In fact, it’s one of the most breath-heavy tense side-scrolling games I’ve ever played. The narrative framing comes in at the start, with your leaving your daughter behind to go to work, but not long after that, the lights go out, blood is splattered across the walls, and people go missing. Left in the dark, you worry about your own safety, but more for your daughter’s.”

7. Mad Father

Mad Father

“It was created by a Japanese developer by the name of Sen and involves a young German girl called Aya, who has always known her father’s dark secrets, but chose to ignore them. Animal and human screams come from his basement, waking her up at night, but Aya took heed of her mother’s words, and that was to never hate her father and to always love him.”

8. imscared: a pixelated nightmare


“Imscared is a first-person exploration game, and it isn’t pleasant at all. You wonder narrow corridors and small rooms, looking through a small viewbox with an uncomfortable field of view that makes everything you see feel like it’s right up in your face. The graphics are, as the title says, very pixelated and dark, which means that nothing is immediately easy to make out. You start in a room with an Exit door demanding that you find a heart to go through it. Other than that, there doesn’t seem as if there’s another way out…”

9. 1916 Der Unbekannte Krieg

1916 Der Unbekannte Krieg

“As soon as you start playing 1916: Der Unbekannte Krieg, you’ll feel the dreariness of the trenches of WWI. The fright of what lies above, of what could happen to you, keeps you pressed down in the mud. As you emerge in this black-and-white world, you’ll have in your hand a note that simple reads, ‘find the ladder.’ Nothing more is needed to be said. There’s a narrow trench to travel down in front of you, so without any other choice, you ‘schluck, schluck, schluck’ your boots in that direction.”

10. Slender: The Eight Pages


“It’s a first-person horror game in which you wander some very dark woods to retrieve eight pages, upon which are scrawled notes pertaining to the Slenderman myth. You have on a flashlight in your hand and your wits about you. Other than that, you’re completely unarmed and very vulnerable. It’s unfortunate, then, that when picking up these pages that are positioned randomly with each play, the mythical haunt that they are in reference to should decide to come and show itself.”

11. Ib


“Ib is a game about a girl who gets lost in an art gallery and ends up in a parallel nightmare world where all the art in the exhibit has come to life, and most of it isn’t very friendly. My field trip to the gallery wasn’t quite so bad, comparatively, but Ib does manage to capture the same kind of childlike wonder and disturbed imagination I experienced that day.”

12. Sepulchre


“Sepulchre is a point-and-click adventure set on a moving train, and you play a doctor who wakes up in his private cabin, struggling to recollect why he’s on the train and where his destination is. It becomes apparent pretty soon that it’s probably not amnesia, though, as everything starts to come back to him slowly, bit by bit. Wanting to find out where he’s going, the doctor leaves his cabin and starts exploring the train, as you would. This is where things start to get very weird, or I should say, creepy.”

13. The 4th Wall

The 4th Wall

“Like many horror games, The 4th Wall is a first-person experience, but it plays with that perspective in a way that many games don’t even consider. For instance, the horror in The 4th Wall might be a giant hand coming towards the screen. You’re not expecting that, because that kind of horror isn’t just aimed at the character you’re playing as; it’s directed at you, the player. Indeed, as the title implies, the game is all about messing with the player, rather than trying to haunt the character they’re playing as.”

14. Eyes


“The idea behind Eyes is to find twenty bags inside a fairly small facility before you’re able to leave. The interiors are claustrophobic and very dark, so naturally, you carry a flashlight with you to guide you along the way. Obviously, there is something chasing you, and it’s a decapitated women’s head with a gruesome jaw and terrifying eyes. You’ll know when it’s nearby as some of the furniture will start to shake a bit; this is your cue to hide.”

15. escape from lavender town

escape from lavender town

“The first part of escape from lavender town is something I adore. Using assets from the Game Boy Pokemon games, you’ll soon sink into the familiar sight of Pokelabs, small houses and a Mart. Apart from its color, Lavender Town is just like any other village found in Pokemon games. Speak to to the inhabitants, though, and you’ll find out that the town is filled with death, disease and depression.”

16. Devil’s Tuning Fork

Devil's Tuning Fork

“Devil’s Tuning Fork is a student game from 2009 made by a team known as DePaul Game Elites and released for free online. It concerns a coma epidemic among young children that no one can diagnose or understand. For some reason, all over the world, children are falling into comas en masse. You play as one of those kids who falls into a coma and awakens in an alternate and very dark reality. Luckily for them, where they appear in this world is a large tuning fork, which they use to navigate the dark spires and rescue the other kids trapped inside.”

17. Hide


“Hide is a short, lo-res horror game that drops you in the middle of a forest on a bone-chilling winter night, with an army of searchlights on your track. The wail of a siren in the backdrop alerts you to the possible hostility of whatever’s chasing you. Your only option is to run and, of course, hide.”

18. 7 Days

7 Days

“So what’s 7 Days all about? I’d love to tell you, but that would be spoiling it. You see, one of the greatest strengths of 7 Days is its ability to surprise with variation and its ambiguity. You awaken in a house, and you don’t know how you got there or why you may be there. It’s quite a weird house, structurally, too, long corridors with tiny rooms branching from them. One room even has a small, caged area with blood on the walls. Peculiar choice of decoration there.”

19. Vapour


“Vapour doesn’t explain itself to you at all. You start off on the coast of a very foggy and rather creepy island. The trees are dead, the ground is quite barren, or just very dull looking, and the sound of shuffling can be heard just outside of your eyesight. This is another first-person game, and unlike the majority, you don’t have a flashlight, but do have a means to shoot enemies. I know what you’re thinking: how can a game be scary when you can shoot things? Well, it’s not the rotten arms that come out of the ground to grab you, or the floating spines, or screaming heads, that you should be most worried about. Those are the enemies you can shoot.”

20. Erie


“Erie is a first-person horror game that has a decent build-up before forcing you to run frantically through corridors while its main monster chases you at high speed. In fact, much of Erie’s visual design and interactions with documents, and the level design in the first areas especially, is of pretty high quality. It’s a pleasant surprise for a free horror game.”

21. One Late Night

One Late Night

“One Late Night is set within an office, just an ordinary office, much like the one you may work in. Part of the reason why it’s so effective as a horror game is because it builds terror within your work computer, the drawers in the kitchen, the toilet door and the blinds around the private conference room. The most effective spooks are when someone writes something on your computer, or the printer prints out a piece of paper with the word ‘Hello’ on it. It’s very much a ghost story opening as objects move on their own accord and do so as you pass them in order to make you jump and put you on edge.”

22. I See You

I See You

“I See You drives you into a paranoid state as you wander labyrinthine corridors, attempting to find the keys necessary to open the doors and escape the hospital you’re trapped within. That’s the impression the game gives you at first, anyway. There’s even some pop-up text that gives you basic instructions on what to do and how to go about it, just like many other tutorials. But your naivety will be your downfall, and the trust you place in the game will be tested.”

23. Deep Sleep

Deep Sleep

“Deep Sleep looks and feels like Jasper Byrne’s Lone Survivor turned point-and-click, with grainy shadows and pixels that flicker as though trapped beneath a thin veil of static, a minimal inventory system and pitch-black corridors aplenty. It was made for the Casual Gameplay Design Competition #10, based on the theme of ‘escape.’ While the go-to idea would be an ‘escape the room’ game, Deep Sleep expanded that by trapping the player in a dark dreamspace and employing adventure game-style puzzles as the primary interactions.”

24. Ao Oni

Ao Oni

“Roughly translating into ‘blue troll’ or ‘blue demon,’ Ao Oni is a freeware Japanese RPG Maker game that draws inspiration from survival horror classics like Resident Evil and Clock Tower. The game even follows a classic horror setup: four friends decide to explore an abandoned and allegedly haunted mansion in a rural part of town. You play Hiroshi, who, after leaving the main room to investigate a crashing sound in another room, returns to find his friends have vanished, and the front door is mysteriously locked.”

25. Nightmare House 2

Nightmare House 2

“The game borrows a few tropes from notable horror franchises, namely Condemned: Criminal Origins and F.E.A.R., but I assure you they’re good ones. Fans of Condemned may be happy to see some familiar mannequin friends, and fans of F.E.A.R. may recognize the old bloody hallway trick. Very, very blatant borrowings, but incorporated well, even if just for the reference.”

26. Hello? Hell…o?

Hello? Hell...o?

“Hello? Hell…o? was originally created by Ryuuichi Tachibana in Japanese-only, but was recently translated into English so we could all enjoy it, which means that, yes, there is a bit of a story to follow in the game through dialogue; it’s titled what it is for a reason. Before you make your way into the game, make sure to keep an eye on the menu screen as it plays a role later into the game. But, for now, just head straight on in, where you’ll see a character walk into a seemingly innocent, if a little dark, room full of regular household objects.”

27. Minotaur


“You could probably argue that the camera angles are the most terrifying thing in Pig Farmer Games’s Minotaur, but do consider that their rickety, skewed and sometimes ill-placed nature means that your view is distorted, and navigation around the winding corridors of this slasher’s house becomes more difficult. In a horror game, restricting the player can be used to enhance the horror; therefore, the static and angled cameras also do that.”

28. Homesick


“This side-scrolling horror game is thick with darkness and eeriness. You enter the house knowing full well what has happened here previously and most likely just going to visit your friend. But, er, upon finding no answer at the door and the light switch not working, your intentions soon become to find out where your friend is, which may lead to the discovery of what caused your older brother and his loved ones to see such grisly ends. Oh, and don’t worry; you’ll bloody find out!”

29. Korsakovia


“A survival-horror mod of Half-Life 2: Episode 2, it follows the story of Christopher, a man suffering from a neurological disorder called Korsakoff’s syndrome. Symptoms of Christopher’s ailment include amnesia and memory disturbances. Basically, he’s invented memories in place of the ones he’s missing, creating a strange and unsettling new world for himself that you can hear him retelling to his therapist throughout the game.”

30. Yume Nikki

Yume Nikki

“Yume Nikki, meaning ‘dream diary’ in Japanese, is about a girl named Madotsuki. An apparent shut-in who refuses to leave her house, Madotsuki seems to find refuge only in bed, where she has a variety of dreamworlds waiting for her. Once asleep, Madotsuki will ‘wake up’ in an alternate version of her apartment. From there, you can leave through the front door and enter the Nexus. The Nexus is a ring of doors, each leading to a different world within Madotsuki’s dream. Some of these worlds are interconnected, some lead to dead ends, and others, with the help of Effects, go much deeper than you’d like to imagine.”

31. I Can’t Escape

I Can't Escape

“I wouldn’t say that I Can’t Escape scared me as much as it induced panic in me. Confusion and disorientation, combined with a feeling of hopelessness, caused this; I wasn’t expecting it. Going into the game completely blind, so to speak, is the way to go, as I found out. So rather than spoiling it for yourself by reading on, I would suggest playing it right now, or as soon as you can.”

32. Lisa


“It’s another Yume Nikki-esque horror game made in RPG Maker, where the player explores a number of filth-laden nightmareworlds, collecting items and gradually piecing together the events of Lisa’s life. The style resembles something like a soiled Earthbound, as if the tilesets could have been used for something nicer, but have been left instead to gather rot and grime. There are a lot of toilets in the game. Interact, and Lisa will vomit into them. On every wall is a stain, and in every corner a wad of garbage. Things fester. Levels feel unclean. Even the music feels unclean.”

33. Hyde


“The classic tale, Strange Case of Dr Jekyll and Mr. Hyde, has been adapted many times since its original publication back in 1886, but in this student effort, it’s given an American Psycho twist; it’s not bad, actually. Hyde is classed as interactive fiction, but it’s realized as a first-person exploration game – without the exploration.”

34. NothingElse


“Ivan hasn’t said much about NothingElse, and even with its being released, the description only goes so far as to call it a ‘weird game experience.’ That is certainly apt. It’s the kind of game you can play through over and over again, trying to make sense of the narrative threads that are dangled just above your head, but you’ll probably never truly be able to match all the components up so that it makes sense.”

35. Curse Of The Aztecs

Curse of the Aztecs

“The main character in Curse of the Aztecs adopts a ‘bullshit-until-proven-wrong’ mantra when it comes to myths, legends and I’d imagine anything potentially sci-fi. It’s the kind of attitude I tend to draw from when being presented with an apparently scary horror game, because I know just how willing people are to believe that a game is scary merely because they want it to be. Being scary is more than just having a couple of jumpy moments. You have to make the player feel vulnerable and helpless, but determined to overcome monstrosity they’re faced with so that they don’t just stop playing. So Curse of the Aztecs knowingly addresses these faux-horror games that have been cropping up from the start.”

36. Taut


“In Taut, you play a young girl, who starts off trapped inside her house. Things seem pretty normal to start off with, with only the TV fuzzing with static being the only sign of something peculiar afoot. The girl turns it off and gets on with taking the teddy bear in her room down to the cellar, as her mother’s note instructs. While doing this, however, the player gets to see a ghostly figure walk the halls of the house, bringing a dose of film grain with it.”

37. Reap And Sow

Reap and Sow

“In the beginning, you start out with just a couple seeds, for potatoes, pansies and carrots. Till the soil; plant the seeds; water them. Use the hoe to cut down weeds if they show up in your crops. After this initial gardening session, you’ll likely be drawn back home. In your house, you can save by using the journal or go to sleep for the night, but it won’t exactly be a peaceful one.”

38. Bayou


“With just the sound of water lapping underneath, you enter Bayou on a simple one-person boat that moves slowly across a swamp. The minimalist aesthetic is immediately apparent due to the hand-drawn graphics and animation; it’s a 3D world made of paper and pen. Without knowing anything about Bayou prior to heading in, it would be very easy to mistake it as a just a relaxing experience. A pleasant boat ride. But it’s quite far from that.”

39. The Chainletter Massacre

The Chainletter Massacre

“The Chainletter Massacre is about Derek Freake, an overworked and reclusive writer with an inbox full of turned-down requests to hang out and a whole lot of disappointed friends. One morning, Derek finds an unusual message among the usual desperate invites and junk mail, a forwarded message from an undisclosed sender threatening a visit from a strange entity if it isn’t forwarded on to a certain number of people.”

40. Sis, Help Me!

Sis, Help Me!

“Played from an overhead view, Sis, Help Me! starts with your standing around in your red-filtered bedroom; in fact, the whole game is filtered with red. The color of blood and emergencies, I suppose. You’ll be lured into the closet by a gruesome demon, but also because there’s nowhere else to go in the game; that’s how these things work.”

41. Katakomb


“Developed by the Finnish MrOddbird, Katakomb follows in the vein of many modern atmospheric horror games that cropped up in the wake of Amnesia’s success. Stripping away any possibility of deep gameplay conventions or difficult puzzles, Katakomb focuses most importantly on creating an atmosphere and sense of place for the player to explore.”

42. Flash Frozen

Flash Frozen

“I’m traversing the darkened corridors of the crashed cruise ship’s dining and store front areas. My machine is chugging along at what seems like a solid two frames per second. Screen draped in ice, the frosty appearance has nearly stripped away my vision. I can see a trashcan in the distance, its blackened bag within representing salvation, life, heat. I can feel the life slipping out of my body like the heat that disappeared after leaving my previous fiery refuge. My cursor swings wildly around the screen with each motion. I finally hit the button to light the primitive canister. It won’t start. I forgot to grab more fuel. Death seems cold.”

43. Don’t Escape

Don't Escape

“I‘m told, ‘Don’t Escape.’ Nope. Every teenage inclination I still have resting within my body tells me to defy this direct order. It’s a warning I take with wanton recklessness. Apparently, I’m a werewolf. That’s all I need to hear. I click the ‘wait till dusk’ button and wait for the impending carnage. Millions die. By millions, I mean ten people, and then I’m allegedly cornered by some monster hunters and slaughtered like a disgraceful opossum.”

44. Mystery Channel

Mystery Channel

“It’s framed as if you’re watching one of those horror countdown lists of scary moments in movies they host around Halloween, in which the host is some old, burned-out actor dressed up as Dracula, and the fake fangs keep poking his bottom lip. The host in Mystery Channel is a little more exuberant in his sharing of scary treats supplied for your enjoyment, touting that one of them should only be played by those with a will as it WILL actually kill YOU.”

45. Tempus Fugit

Tempus Fugit

“With a more abstract approach to horror, I think scary games could accomplish a lot. So often, games rely on the ‘creep factor’ of their visuals or sound design, while skimping on the things that can actually make your game feel scary, rather than just look or sound like it. Tempus Fugit is interesting because it forces players to be alert at all times, be wary of even the slightest change in their surroundings and be able to plot an escape route at any given moment by quickly evaluating safe spots.”

46. Lakeview Cabin

Lakeview Cabin

“As you’re skipping around, free as a bird, night descends upon your pleasant spot in the world. I didn’t notice at first. I’ll admit to finding it far too amusing running around naked on this island to care about whether the sun was up or not. That soon changed, mainly when a woman jumped out of the lake, slashed my guy twice across the belly, rendering him deceased, and then dragged his naked ass into the lake from whence she came.”

47. Nyctophobia


“How will you fare as you are hunted in the dark corridors you are supposed to be protecting?”

48. In Torment: The Case of the Drawing Girl

In Torment: The Case of the Drawing Girl

“It’s a point-and-click investigation game in which you play a detective who must solve a crime and bring justice by locking up the criminal. There are three different stories stories to follow, and they play out the same way, and you’ll investigate the same locations, but different people. The reason for there being three is not down to dividing up difficulty, but providing darker and less gruesome crimes for you to investigate. The obvious warning is that the darkest story does involve a very gruesome sex crime.”

49. Bunny Man: Lost Souls

Bunny Man: Lost Souls

“It’s all true. The bogeyman is real, and he is on the loose! Those were the last words of Deputy Sheriff Richard from Fairfax County Virginia before he was found dead, lying under the Bunny Man Bridge.”

50. Maere: When Lights Die

Maere: When Lights Die

“Maere: When Lights Die is an experiment in which YOU are the subject. Prepare to dream. Prepare to be afraid. Prepare to run.”

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