In all honesty, Dr. Meth is practically identical to Cookie Clicker, except that it feels like you have to do even more clicking than ever before to get the cash rolling in. The other thing that makes it different is that it turns you into a meth dealer, and weirdly enough, you’ll be fine with that. That’s interesting, isn’t it?
It just goes to show me that when it comes to computer games, we drop any morals we may have, because it’s a computer game, right? Ha, who cares?! In this case, no one, I should imagine. A game that encourages you to get rich by creating and selling meth? No one would raise an eyelid to that; what’s the point? Well, maybe that is the point. Why don’t I, or anyone else, for that matter, care that I’m playing a game in which I’m a meth addict?
A number of reasons, actually. I’m not being taught how to cook meth, nor am I seeing the damage I’m causing to the people who purchase the meth from my dealers. To me, it’s just a number. Just a number. I see my meth go up; I see my cash go up. That’s all. It makes you wonder if it’s the same for the real meth dealers out there; do they even care? Perhaps all that they see is their bank balance going up, and that’s all they have to focus on and care about.
I mentioned how Cookie Clicker turned me into an industrialist overlord who put people out of work in order to make more money with less costs. Now, Dr. Meth has used the same game design (I know people wouldn’t like to see it as that, but that’s what it is) to turn me into an ignorant, well-off meth-dealing king.
“It doesn’t matter if it’s cookies, meth or anything else; these types of clicking games show how our brains cling on to perceived progression”
If the number representing grams of meth goes down, then all I do is buy another house (because I’m so rich I can do that), and then I fill it with students, who cook up more meth for me. Simple. I don’t care about moral obligations when doing this, because it’s a game. But that proves the disconnect between games and societal constructs; they can make us ignorant to them. The problem that can arise, looking to other games as examples, is when people seem to take these perceptions of criminals in society, or at least their values, and start to reel off their lines in a form of mimicry.
I’m not suggesting that people who play Dr. Meth are going to start their own criminal empire, but merely observing how we perceive the playing of games as being without effect, when nothing we do or interact with can be completely devoid of influence. It doesn’t matter if it’s cookies, meth or anything else; these types of clicking games show how our brains cling on to perceived progression, specifically through a tally, and forget any societal or moral weight that the action may be consequent to.