Those Greek Mythological Monsters Won’t Know What Hit Them: 12$


Greek mythology is so rich with stories, characters and monsters that it’s a wonder why there aren’t more games that tap directly into this source. That’s exactly what Lucie Viatgé, Tom Victor and Titouan Millet of Klondike did when creating a game for the No Future Contest. However, rather than just pulling straight from well-known fantasy, they decided to mix it up a little with 12$, and the result, I dare say, is fantastic.

Spinning on the theme of jobs for the contest, you can play with up to four players in 12$ and compete in a number of events pulled from Greek mythology to earn the most amount of money. You can play by yourself too, and it’s still a great experience. The unusual aspect about the game’s themes and setting is that it’s set in the future. Yeah, I know; that makes no sense, right?

“In 12$, work alone or with up to four players to earn the most money possible. In an underground desperate future, brave twelve urban jobs in a limited time, become rich, famous, a star, the new Employee of the Month!”

Well, the developers call it a “underground desperate future,” which must mean everything’s gone to the crapper, which would explain why these twelve urban jobs involve stabbing giant, stompy feet, trapping bulls, feeding bones to Cerberus and throwing buzzsaws at the Hydra. It looks a little something like this (CUE THE GIFS!):




Interestingly, you travel between each of these work stations by means of a train, and you’re given a time limit to make the monster spill coins so that you can collect them. If you’re playing with a couple of people, then you’ll soon discover that the frantic chase for coins leads to a lot of hilarity. If you are intending to play with multiple people, then you’ll want to ensure you have a couple of controllers at least, especially as the keyboard controls are not optimised for QWERTY.

The first time playing through 12$ is the best time you’ll have, just because you’ll be surprised by all of the creatures in the game. Another unique for the first time around is working out how you interact with the monsters in each stage; it’s not just a case of stabbing them with your sword. In fact, the different behaviours of the creatures is the most interesting aspect of 12$, and learning how to exploit them as much as possible will be your mission for the next couple of playthroughs.

If it’s not obvious, this will make for a great party game.

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