Regional manager is a powerful position. That power affords freedom of choice. You make every decision, be it hiring an assistant to the regional manager or only giving your worker’s one bottle of ale instead of fourteen. Chartering new territory is a high-risk job. Dwarven companies demand endless profits to ensure their stakeholders don’t jump ship. You will view the whole world from a traditional omnipresent, floating overhead perspective. Your reach extends below the surface as well. Like most dwarven depictions, you can send your workers below ground to mine resources. They can also be sent on the torturous climb to snowy summits as well. Think of it as a more well-natured gulag.
These dwarves aren’t entirely hapless while performing their basic tasks. After delegating specific actions like build, mine, gather or attack, Completely Fair Games’ AI system allows your workers to accomplish their tasks through whatever means they deem most appropriate. With so little available on the game as of yet, I’m most skeptical of this element. Whether dwarves can actively make these important determinations on their own, particularly when I send them on attack runs, remains to be seen. That being said, if it’s implemented well, and I can have regular Stonewall Jacksons leading my hordes into battle, I’ll be more than satisfied.
Your colonizing efforts won’t go without opposition. I mean, what’s colonization without a few natives to oppress, exploit and demolish? Elves and goblins troll the surface, obviously perturbed by the glut of stocky men come to spread the glory of capitalism. It appears they prescribe to the domino theory. Underground, in the typically safe confines of dirt, iron ore and sweaty beards, demons and mole men lurk. Equally unhappy with the dwarves acquisition of their precious metals, they won’t let you sing your jolly work songs without providing a little resistance. The battle system isn’t entirely clear yet, but it appears to revolve around training dwarves, constructing traps and crafting a fortress capable of resisting any onslaughts.
Entire civilizations may have been created and torn down in the battle between elves and goblins, so your presence should only exacerbate any potential conflicts.
Resource management, construction and training your dwarves are still the primary gameplay elements, though. Shipping the fruits of your colony’s labor back to the motherland accrues profits. These profits can then be allocated into building a grander fortress, promoting dwarves or hiring specially trained dwarves to join in on the party. Revealed classes so far include soldiers, craftsdwarves, wizards and musketdwarves. The names are pretty self-explanatory.
Part of expanding your colony includes constructing new rooms that affect your workers in various ways. Training rooms improve combat, and forges construct mechanisms and weapons to improve your outfit’s efficiency. Laboratories allow dabbling in the mystical arts, while drinking halls and bedrooms provide some rest and recuperation. You also control the pay scale for your workers. Low wages lead to revolt, lower outputs and possibly your head on a platter and the tearing down of the Berlin Wall. Okay, the last one is made up. Compensation does play into happiness, though. Ergo, higher-paid dwarves will gladly sing and toil away all day long.
Each world is procedurally generated, with differing landscapes appearing throughout the passage of time. Simulated moisture, temperature and other weather effects may lead to a completely dry desert or an expansive icy tundra. Native colonies are also crafted to have developed specific relations before you arrive. Entire civilizations may have been created and torn down in the battle between elves and goblins, so your presence should only exacerbate any potential conflicts.
Brief as their footage is so far, DwarfCorp’s interface looks easy to manage. Construction looks like a breeze, and resources are even brought in on a hot-air balloon. Why didn’t Marx and Engels think of that? Regardless, Completely Fair Games is planning on launching a Kickstarter soon after nearly a year of development. You can head over to DwarfCorp’s website for more information. In the meantime, start deciding whether you want to hear your dwarves sing on their way to work or sullenly trudge while you roll around in your mountain of money.