Paranautical Activity Rejected From Steam For Fear Of Suggesting Greenlight Can Be Bypassed Through Publishers

Paranautical Activity

Just in case you needed more of a reason to look down upon Valve’s Greenlight system, which was set-up primarily for indies who want to get their games on Steam, it’s come to light that Paranautical Activity has been rejected from Steam because Valve don’t want to spread the message that indies can bypass the community voting system of Greenlight by getting a publisher.

Yes, it’s apparently as ridiculous as it sounds.

Writing on their blog, Code Avarice say that they had been contacted by Adultswim Games, who wanted to work with them and get their game on to Steam without having to go through Greenlight. At this point in time, Paranautical Activity had already been submitted to Greenlight, and in light of this new arrangement, Code Avarice neglected it, as you would.

Yesterday, a representative from Adultswim Games had a meeting with Valve to arrange getting Paranautical Activity onto the Steam Store. They had already performed similar deals for Super House of Dead Ninjas and Super Puzzle Platformer Deluxe, both of which are now on Steam, but were never submitted to Greenlight at any point. However, things didn’t go so smoothly as Valve told the Adultswim Games representative that they “don’t want to send the message that indies can seek out publishers to bypass Steam Greenlight.”

So make sure to go upvote Paranautical Activity on Greenlight as that’s the only way it will get on to Steam now. Of course, if this were a AAA game, then it wouldn’t need to go through Greenlight in the first place, and the fact that a trusted publisher wanted to bring it to Steam wouldn’t have been an issue at all. I’m pretty irked by this whole situation. What do they want indies to do exactly? Beg and roll over? Valve’s reasoning in this case is pretty ridiculous, and the fact that they’re worried about indies suddenly rushing out to get publishers so they can get on to Steam is silly. Fine, they rejected Paranautical Activity, and that’s a shame, but the daft reasoning here is what’s really getting my back up.

Code Avarice recently spoke to YouTube user green9090 to provide more detailed information on the subject, as you can hear by watching the video below.

Whereas Valve pushed back in that particular direction, they announced last night in a private forum for developers on Steam Greenlight that the Steamworks SDK is now available to any developer who wishes to make use of it. Below is the announcement made privately the forums, which Valve say will become public knowledge later on, but we’ll let you in on the secret right now.

“As of today, the Steamworks SDK and accompanying documentation is now available to any developer via the Steamworks Developer Site at https://partner.steamgames.com (you’ll need to log in and agree to the SDK access agreement).

We see this as a small, but important step as we work toward providing more broad access to the Steamworks set of features and Steam distribution platform. With this access, developers should be able to evaluate potential integration with the various features and APIs in Steamworks, compile the code and perform limited testing of the functionality with the included sample application.

Developers wishing to integrate the Steamworks SDK with their own games or applications still need to first be Greenlit and provided with an appID.

Once you’ve accepted the SDK Agreement, you’ll also be granted access to the Steamworks Development group (http://steamcommunity.com/groups/steamworks), where you can post questions in the relevant discussion boards or see other frequently asked questions.

We’re announcing to this group first, but will eventually make this public knowledge. Please let us know if you have any trouble accessing the SDK or documentation.”

With one hand they give, while the other takes away.

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