Sing It Out Loud: Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” Released


Get your singing voices piped and prepare your hearts for a severe warming, people. Deirdra Kiai’s Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” has been released for Windows, Mac and iPad, so now you have to play it and love its black-and-white DIY tactility and glorious musical roots! Not heard of it before? Shame on you, dear friend. Did you not know that it had a successful crowdfunding campaign some time ago, and everyone was all kinds of excited about singing along to the jazzy tunes that Dominique Pamplemousse so readily spouts?!

Oddly, I find myself rather excited about the game. It’s the fact that it’s been developed by one marvellous lady. It’s the fact that it’s made out of cardboard and paper. It’s the fact that the characters frequently burst into song. This is the all-singing point-and-click adventure that you must bellow out to all of your neighbors! And it contains some social commentary and musings on gender placement and the economy too. Well, blow me over and call me a dorsal fin; what a marvellously pleasant pursuit into the mind of Deirdra this shall be, eh?

Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!”

“Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” is a unique and offbeat stop-motion animated detective adventure game about gender and the economy.”

There’s a word that very neatly describes Dominique Pamplemousse perfectly – offbeat. And there are several reasons for that. Firstly, of course, the singing is not always in complete harmony with the music. Sometimes it’s slightly out of tune, or it’s mis-timed, and this adds a quirkiness that I think is persistent throughout the entire game. Deirdre hasn’t tried to make anything “perfect,” and by that I mean she hasn’t gone to lengths to clean up mistakes or tears in the game’s world, but has instead incorporated them as part of the the game’s charm. It makes it more human and more interesting. Mistakes are a natural occurrence, after all, and embracing them instead of attempting to scrub them out such is the duty of a machine, and lends itself to the work having a better connection with its author, and as such, to the player.

The fact that everything you see in the game has been hand-crafted with clay, cardboard, wallpaper with funny patterns and other bits and bobs only goes to further the feeling the game emits. This is a game in which, it should be pointed out, you play as the eponymous detective who finds herself broke and unable to pay rent – a familiar story, I’m sure. And it’s because of this need for money that Dominique must take up the most strangest of cases, just in hopes of solving them and receiving that glorious payout at the end. You’ll be meeting some oddbob characters and singing alongside them as you attempt to put some pretty typical point-and-click adventure puzzles together. But you probably shouldn’t play this for the puzzles – it’s all about the jazz, baby.

Play the Dominique Pamplemousse demo right here, or be a good soul and purchase the game for Windows or Mac, or your iPad.

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