So how do you address a bad move like that? Spiral have now announced a sequel called ORION: Dino Horde. Initially, this may seem like adding insult to injury, but Spiral seem to have learned something from the whole experience last year. Or at least that’s what it seems like for the moment. Dino Horde will be available to everyone who bought Dino Beatdown for free. Will they want to try it out? Will they even care? That’s to be decided, but the gesture can at least be appreciated, considering what this new game is said to deliver – but I’m sure many will still be waiting on trying the game themselves before getting any hopes up.
“‘ORION: Dino Horde’ triples the games content and revamps or rebuilds every mechanic and system from the original game.”
It might seem odd that Spiral have spent the past six months working on the content for Dino Horde to release it as a sequel, rather than adding it on to Dino Beatdown, but perhaps it makes sense. I mean, I haven’t tried out Dino Beatdown myself since the initial release, but I heard that the more they updated the game, the more broken it became for some. So moving away from that and releasing the extra content by itself is almost like a clean slate, I guess? It also means that they can sell it to those who haven’t already bought Dino Beatdown, and this one won’t have a Metacritic score of 35 to turn them away…well, at the moment it doesn’t.
The question still remains: what will Dino Horde add on top of the Dino Beatdown experience in order to try to win you over? Triple the amount of content sounds like a lot, but is any of it actually finished and polished, and more importantly, is it fun? The list is actually ridiculous, and what is in there seems to be just more things to vary up the matches, as well as a rehauling of practically everything. So, in essence, this could be the game that Dino Beatdown was supposed to be. Oh, and there’s hats to unlock now, so…yeah. Another thing is that “high concept” selling point is no longer “dinosaurs and jetpacks,” but mechs as well.
The full list of additions and tweaks that Horde adds to Beatdown looks like this:
- 50+ Weapons & Gear (20+ new)
- 5 New Game Modes
- 6 Vehicles
- 9 Dinosaurs
- 7 Levels
- Lobbies, Matchmaking, Server Browser
- 100 Steam Achievements
- Spiral Store (Premium Content – Hats, Taunts, Char Packs)
- 30+ Augmentations (Mutators)
- This is on top of other fundamental changes including:
- New Artificial Intelligence
- New Lighting & Particles
- New Animations
- New Dedicated Servers & Updated Tools
- New Netcode
- Updated Game Engine & Graphics
- New Audio System
- New Weapon Mechanics
- New Player Movement
- New Game Mechanics:
- 01. Adrenaline Slow Mo
- 02. Revival
- 03. Second Chance
- 04. Mission Objectives
- 05. Base Lockdown
Should you be one of the people who bought Dino Beatdown or are interested by this sequel, then you should expect it on Steam soon, apparently in Q1 of 2013, so real soon. Below is the gameplay trailer for Dino Horde, which shows this stuff in action, but isn’t really convincing until we can play it. HOPEFULLY, this release will be what it’s said to be; at least there’ll be some resolution.