Quest For Infamy Demo 2.0 Provides More Hilarity To Explore

Quest For Infamy

From Infamous Quests/Team Infamy comes Quest for Infamy – but of course, of course! Back in June of 2012 the game took to the Kickstarter shores to earn much more funding than the developers were anticipating, and the reason for that would be because they took the time to release a proof of concept demo that people could play. The contents of which included more laughs and diverse characters than most adventure games in the past decade. Yes, that’s exactly what I just said.

The game is styled like an RPG, almost, and you might be mistaken for thinking that’s what it is initially. You’ll soon find that after a bit of prodding around that this is a point-and-click adventure game, and it’s styled like the classics of the genre. The setting is one that would most often be associated with an RPG, though, so that’s most likely where the assumption might be birthed. This is horse and cart territory, where public hangings are the big social event of the week, and the latest fashion is dark cloaks that drape just above the muddy puddles that form in the streets. It’s ye olde England as it is often painted, and the characters are as quirky as they come – and it’s bloody brilliant for that exact reason.

Quest For Infamy

“Quest For Infamy is a classic point-and-click adventure game, in which you assume the identity of “Mister Roehm,” a man trying to start over after running away from a shady past.”

Now, being that the team behind Quest for Infamy want to ensure that the game’s demo isn’t just the barebones release that they released several months ago, they’ve released a demo 2.0 that you can now download and enjoy until your heart’s content. Though I suspect that despite the content within, you won’t be satisfied still and will be begging for them to hurry up with the game and serve you more of your new favorite meal.

Horsing Around

Quest For Infamy

What’s great about Quest For Infamy is that it lets your wander about freely and attend to your need to see fresh screens of the luscious pixel are and surprisingly smooth animations that at times complement backgrounds. From the very start of the game, just after Roehm jumps out the back of a cart full of straw, you’re given a number of directions to walk in. You could go into the town of Volksville or you could wander the wilderness; pass the waterwheel and find a dead body or the graveyard (which isn’t explorable yet). This immediate freedom is rare in any game, apart from some RPGs, perhaps, and that’s another contributor to why you may think it lays in that genre than the one it actually is. But it’s great that this is an adventure game that actually feels like there’s adventuring to be done.

But don’t hang about in the woods for too long as most of the fun is to be had in the town, though you could hang about by yourself, touching yourself up if you wish. Remember how fun it was in adventure games of yore to just try all the different interactions (look, touch, walk, attack) on everything on screen to be rewarded with some witty remark or hilarious comeback? Quest for Infamy is ALL about that. Do it everywhere – even the grass, rivers, people, buildings – anything that lies on screen has been worked on so that if a player should interact with it in the wrong way, they’re going to be left in stitches. Example: I wanted to go through a door into a building, so I cycled through the interaction options with the right mouse button to find the hand, but I accidentally used in on Roehm himself rather than the door, and was wetting myself with the response:

Quest For Infamy

Oh, how I have missed games that are genuinely hilarious, and surprisingly so with it. Every time I click on something, I really have no idea what to expect – the jokes are so diverse and find humor even in the most mundane of things. That screenshot with the horse above, for instance – that just came out of nowhere when I tried to talk to the animal, a little rhyme that delighted me to no end. So just imagine, if you aren’t already rushing off to play the game, the humor that comes for conversing with the characters who are insane quite a lot of the time if so much funny can be found in the immobile elements of the game. Character-wise, well, they’re just so diverse, but mostly quirky British types that aren’t cut out of cardboard, like many other characters in games.

Old, fat, delusional, weird, snooty, rude, drunk – these are all aspects that the characters in Quest For Infamy can be aptly described with. And then you have Roehm, who is a bit of an aggressive snark of a man who just spits out insults to anyone around him. It’s bloody brilliant. The characters in the game are such a delight to speak to that at one point, I found that I almost jumped out of my seat with joy when a random one just walked on to the screen. I fervently clicked on my right mouse button to select the talking option, so much so that I actually went straight past it once! One thing to point out, though: the voice acting isn’t always spot-on, but that also gives it some character in a way. But some better recordings could help, and more of a distinction between the narrator and Roehm is needed at times. But I consider this is an early demo that will have much more polish before the full game is released.

I’m pretty sure there’s much more to it than what I’ve discovered yet, but I couldn’t contain my excitement and had to scarper over here and tell you to play it. So get to it already!

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  • Blackthorne


    I’m Steve, the writer, director and co-producer on Quest For Infamy! Thanks for this amazing write up. I’m glad you enjoyed the demo – you definitely did the exploring we hope people would do! The game is chock full of responses to things, and they’re mostly designed to provoke glee, guffaws and laughter.

    Again, thanks for taking the time to play it. We hope you love the full game just as much when it comes out!