Ah, yes, that’s one sure way to win the crowds over, isn’t it? Just add explosions of color. And some mech action. It works for me at least. Though I can grasp the idea behind Nine Dots’ new endeavor, it’s not easy to follow what’s happening on the screen. Though I do know it’s rather beautiful. The game, let me just point out, is called GoD Factory. None of this makes sense to me. What does that even mean?!
“GoD Factory: Wingmen is a competitive multiplayer game in which the goal for your team is to destroy the enemy carrier while protecting your own.”
I’ve looked around the development blog and have decided I’m either blind or it’s just not explained. What the hell does “GoD” stand for? I’m taking the initiative and making it my own. Grapes of Dysentery. There we go – now it’s MY game. Or not. The title of the game doesn’t really matter to me too much, anyway, because as you know, I’m all about the gameplay and am highly attracted to colors, and yes, I’m moving into mild arousal just thinking about those pinks and blues. Ouch – bit my lip a bit too hard that time.
So, um, GoD Factory is actually a two-parter. This first instalment that will plunge us into this slightly off-kilter universe, Wingmen, is a 4v4 attack and defend romp in space. You have your own ships that can be customized as you like, and during a match you can return to base and swap ships. In this way, you can purpose each ship for a specific task, and should both of yours not be up to the current one then you can just nick/borrow your team mate’s ship. Cheeky!
Spaceship Factory Built For Two
Do you see that screenshot up there? That is definitely not a normal spaceship. I’m guessing that’s a customized one that one of the developers has built in such a way that it appears as if a mech made from the bones and antlers of a preserved deer. It’s weird and I like it; rest assured that my customized ships would look more like that and less like the other typical ones. Take another look at that screenshot – notice how the ship is shooting the ammo warehouse? You see, when attacking a huge frigate like you are tasked with doing in Wingmen, you are required to focus your attacks on specific areas. Destroying each of them will affect the other team greatly – so, using the example above, destroying the ammo warehouse will mean the opposition won’t be able to restock 60% of their ammo capacity. Evil, isn’t it?
And therein lies the strategic elements of Wingmen. Sure, it’s not deep heavy-thinking with pipe and slippers, but it adds a little extra layer to the blasting and panicked defending the game exists as otherwise. Emphasized by Nine Dots is the need for teamwork in the game. As mentioned previously, you’re able to swap out your own ships, as well as the other ones on your team. So before going into battle, you may want to discuss which roles each person is taking according to what their ships are built for. I can see why this might be quite a bit of fun, given the right team mates. They reckon that most of the tasks in the game are impossible to achieve on your own, which I only consider a challenge – yeah, I’m THAT asshole who doesn’t listen to the rest of you and causes you all to lose. Sorry!
GoD Factory: Wingmen is only the first entry, and the next one is a narrative-heavy single player experience identified as GoD Factory: Refugee. The focus is on survival rather than team work – though it sounds like you’ll be trying to defend your rubbish allies most of the time. Nine Dots are developing both games at the same time as they’ll share most of the assets. Wingmen will be finished first as apparently that makes more sense for them, which seems like the opposite decision for most developers, but whatever floats your…spaceship, I guess?