Metacell Is Exactly What I Didn’t Know I Needed


While I sit here on my swivel chair, I find that all I’m doing is complaining about things, and who the hell am I to do that? Anticipation for a game will build up to be decidedly too much, and so when the time arrives that I play it, I’m left grumbling myself into a decrepit hole for its incompetence or lack of delivery. When that happens, I sometimes sit bolt upright in realization of what I’ve become and say to myself and out loud, “Okay, games – here’s your chance; hit me!” Then I just let a flood of games pass my way until something sticks to my face and induces a sound of mild arousal to emit from my lips. Arriving in such a way is Metacell, a game I knew nothing about before playing the demo and found that upon doing so it was exactly what I needed. Well, sort of – it’s getting there.

Okay, so let’s not get wrapped wrap in any form of over-hyped statements here. Allow me to be curt – Metacell is an action-puzzler, or to be precise, another match-3 game. But don’t be amiss here; it has the kind of direction behind it to ensure that it’s not just a plain old diamond encrusted foray into this well-established genre. For a start, the player has full 360 movement around the eponymous cell, right? And this thing is alive! I mean, it has tentacles and tries to shoot you with lasers while you’re trying to arbitrarily shoot your colored gems around the place.


“Metacell, the first installment in an epic five-game saga, is an immersive 2D twitch puzzle shooter with a hard sci-fi plot.”

Hmm, I can see that’s not enough to impress you, and fair enough. But perhaps you should feel the urge to try Metacell out; then there is a beta version available for Windows (the full game will be coming to many more platforms), which I’ve cheekily pulled from the game’s Kickstarter project. And in that you can grab a copy of the game, as well as the actually quite decent metal soundtrack, which I wouldn’t mind listening to outside of the game, which might be a first for a metal soundtrack in a game. Oh, and there’s Greenlight as well, of course.

Tentacles And All


You see that odd looking bunch up there? That’s the cast of Metacell’s “hard sci-fi” plot. They call these types of narratives “hard” because they’re quite the mouthful to absorb and usually require people like myself to re-read sentences. Several times. Mostly it’s because they usually have some message about society’s ultimate doom if we carry on the way we are, but I think Metacell is described as “hard sci-fi” mostly because the green chef you can see there left the eggs on the fryer for too long. The clutz!

You play as the red and yellow fella, Dominic (a strangely normal name), and are tasked with shutting down the metacell that’s emerged after scientists fused together materials from two opposing universes. Now it’s going to kill everyone if you don’t match three and keep its fast reproductive state at bay. Or something like that. To be honest, I just to dodge more bullets and tentacles while attempting to match gems, so I’m hoping that if Metacell does get funded the focus is on making the game more action-packed and therefore exciting and difficult. That’s not to say it’s not already engaging – good grief, I accidentally spent an hour playing the beta version instead of writing about it – I’m a slave to most games with collectible power ups. But I want this metacell to be an angry piece of crap that I curse at. Semi-bullet hell isn’t really a thing that exists, but dodging multiple, intense attacks from the eyeball at the center while matching three would work, and work well, I feel.

Interestingly, as you no doubt picked up on at the top of this plight, Metacell is part of a proposed 5-part game series. Fortunately, not every single game is to be a match-3 game; they’re all intended to be difference gameplay experiences inside the same story. Which is quite an interesting way to handle a game’s narrative and keep people invested in it with a fresh game experience every time. I’m not saying it’s the new gospel, but it’s pretty cool, is all. And you can, of course, grab yourself a pre-order for all five games at a fairly hefty price if you should wish. Here’s the proposed series of games: Metacell II: Beyond the Gate (2.5-D shooter RPG), Metacell III: Adrift (2.5-D puzzle RPG), Metacell IV: Ascension (3D action-adventure platformer RPG), and Metacell V: Origins (3D survival horror FPS RPG). See, interesting.

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  • Chris Posey

    dude i love you, this is the most amazing, glowing sum up of this game…. people like you need to be more out there…RECOGNIZE!

    • Chris Posey

      and Metacell is one of those games i’ve caught myself saying i’lllll play for like 15-20 mins…..bam…hour passed… i can’t wait for sequeals and metacell 1 to be finished…btw john and chris’s imaginary studio is pretty interestingly cool