I have some weird, unjustifiable problem with saying the word “Tribloos”, so I feel that it’s my right, nay, my duty, to hold a fist up to the sky and yell, “Curse you, Bumpkin Brothers; curse you!” just because they’ve made me remember that sometimes I just suck at speaking. Again. Because this is a sequel, and I did play the first Tribloos game, and thus my tongue is realizing its ineptitude twice in one lifetime. Oh, and do you want to know the thing that really rubs it in? The Tribloos and its sequel are both time management games. It’s like they know all of my weaknesses, brewed them in a pot and when dipping the prongs in they pulled out these two games.
And the stupid thing is I like them. The Bumpkin Brothers and their unpronounceable games still remain pencilled in my non-existent ‘like’ book. The buggers! But that still leaves the question of what they added to the game with this sequel. I remember playing The Tribloos and never once thinking that it needed a sequel. But, then again, I’m wrong about a lot of things. The Tribloos 2 is a natural evolution of its predecessor for a number of reasons, but it’s not the kind of sequel that you’d tell people to play the first game AND THEN this one – you’d just tell them to play the sequel. The reasoning for that is because the story is essentially the same principle, but is more detailed. The mechanics are practically identical, but the level progression is more engaging, but it’s the art that stands out the most as it’s approximately 10x more magnificent than the original. The sounds are mostly the same though.
“Join Trey and the gang as they embark on a brand new epic journey. The storms that wrecked havoc on their island have returned and they need to find a way of stopping them permanently before their friend Matilda the Dragon completely tires out!”
So as far as sequels go, it’s more of a better looking twin that’s slightly better at guiding you through how the game works and rewarding you for your efforts. On that note, I have no idea why the game rewarded me for anything I was doing as I proved to be mostly terrible at it. As I said, time management is just not my thang, and when it involves manual labor, the response you’re most likely to get from me is a “sod off” or a lacking effort as I chuck a few bricks at your toes in spite.
And there I go down Distraction Lane, as usual, when I should be telling you that The Tribloos 2 has a demo you can try out over on Big Fish Games, and if you like the game, then you can buy it for a limited time at a 70% discount. You can also buy it directly from the developers. So there we go.
Whistle While You Work
If you know anything about Big Fish Games, then you’ll already be aware that they specialise in casual games, and The Tribloos 2 is one of them. Now, we can argue until the sheep come rolling down the hills about what the hell a casual game is, but I’ve decided that it’s any that game that doesn’t cause me to lose hair and chew headache pills while playing. The Tribloos 2 uses mouse control and asks you to simply click on things to cause the tribloos to build structures and gather resources. It’s a 2D game, and everything you can interact with is easily spotted in icon form. This translates into making me feel all rather relaxed, when in reality the clock is ticking in the bottom right corner and I miss out on the bonus EVERY TIME.
You aim is to construct the required amount of buildings as fast as you can, and so it’s all about the decisions you make while playing each level. Do you send tribloos out to gather wood so that you can build a sawmill, or do you get them all to focus on building a house so that you have more tribloos at your disposal? I’m sure there’s an optimum way of doing each level, and it’s likely to be the opposite way of how I went about them.
As you travel along in the game’s world, starting from Tribloo Island and seeking out whatever it is that is causing all of these storms to keep tearing houses down, the buildings you put together change according to the needs of the tribloos. There’s quite a bit of variation, and the animation and sounds that some of them bring are a welcome mix-up to the otherwise pretty straight forward gameplay. Personally, I can’t play the game for too long in one sessions as I find it does get a little too repetitive, and the lack of pressure on you to do really well in the levels means that it’s more of a time waster, somewhat ironically. That may change later in the game, but I haven’t got that far if that’s the case. That’s not to imply it’s not a fun one, though, and it’s certainly satisfying as any fan of construction in any form will know.