Owlboy. It seems like we’ve been chanting his name for eons now, like hopeful worshippers of its picturesque pixels and flight assisted exploration. The last news with any weight to it regarding the platformer adventure was way back in 2011, when D-Pad Studio released a rather exciting playable demo alongside this launch trailer for it. Since then we’ve been clamoring for our wings, to stretch them and take to the skies in joy by means of the uplifting spirit that would possess us should news of its release stroke the drums of our ears.
Alas, nothing. Until now. Though it isn’t quite time to grin from ear to ear (though you can if you wish), the build up is being provided through teasing by D-Pad. We already knew that they were hoping for a 2013 PC release for Owlboy and have been working on pushing those pixels as hard as they could for that. But news comes of an interest in a multiplatform release. Don’t get too excited yet console owners, but D-Pad revealed lots of exciting information in an interview with Spill.no that they’ve actually already got the game built for Microsoft’s console – even saying that it runs on there, in fact. All that’s left, they say, is to contact Microsoft and package it up ready for a release should Microsoft respond positively to their wishes. D-Pad aren’t excluding releases on other platforms either, but their priority at the moment is to release Owlboy in the Spring or Summer of 2013, so shortly, with any luck! And in this equally revealing chat with Gameplay.pl, D-Pad said that they’ll do everything in their power to get Owlboy on Steam. Putting the game on Greenlight, as is required nowadays, would most likely lead to it being put through immediately, I’d imagine.
“You control Otus, an apprentice owl from the floating village of Vellie, which has come under attack by sky pirates! It falls to Otus to protect his village.”
What about anything more tangible, though? Gameplay, a demo, even a screenshot would do! Alright, calm yourself down and exercise some patience and maybe we’ll give you something. More news from the interview is that D-Pad will be releasing a brand new gameplay video very shortly to show the improvements they’ve made since the last one released in 2011. Simon, the ridiculously talented pixel artist, has been brushing the whole game up to make every single pixel a work of art apparently, and there’s no reason to believe why it won’t stagger us upon sight. Though it would be nice to have another demo too, they didn’t mention anything about one. Though it is worth noting that during December 2012 the team went around to a number of gaming exhibitions to show off a new demo they put together. So perhaps that could be released alongside the trailer, or a little afterwards – or maybe they’ll just wait to upload it when the full game goes on sale.
Last little bit of news for now is that they have more secrets to reveal as this quote from their blog seems to suggest:
“We’re soon ready to reveal what exactly we’ve spent all this time on, and we hope to be able to show the fans where all our energy and work has gone down. To say the least, we’re a bit nervous.”
Nearly had you there! So there is more – quite a bit more, in fact. Courtesy of Spill.no once again, there are some fresh screenshots from the game that reveal more of what we haven’t seen yet. Scroll below to satisfy your need for pixelated pleasure.