Ding, ding, ding! Round 2, or should I say, week 2? That would certainly make more sense. We’ve lost the training wheels and are heading out on our big kid bikes in hopes of impressing the other school children. Look at us, ma – no hands! Ooh, that was a lucky catch; we nearly had a repeat of the big crash earlier in the week. Fear not, for we have our sensible heads on now. We even have a crash helmet on.
Today’s games are both of the adventure type, but feature vastly different stories and characters for you to get stuck into. One a tale of woe and otherworldly politics while the other focuses on music and humor more so. Are they both great? Well, duh, of course they are; that’s why we’re absolutely thrilled to be giving them away today. But before we get on to all of that business, we better make sure you know what these games are really all about so that you may make the decision as to which one you’d like to win at the end of it.
The Sea Claims Everything
Honestly, I don’t even know where to start with The Sea Claims Everything (TSWCE). Firstly, I won’t be bashful about my passion for pretty much anything that Jonas and Verena Kyratzes create. Say that you’re after a unique journey to take you to intelligible places, absurd scenarios, alongside whimsical characters and realized in a colorful fashion then their Lands of Dreams series is by far your best choice. With this latest title, they user interface is friendlier and thus interaction with the world lends itself to an ease of immersion. The game contains a lot of text, it must be said, and is perhaps treated as if a visual novel in some regards; matching the best fantastic works from literature should you allow your imagination to flow right into it.
Entering the Land of Dreams is quite the magical experience every time, mostly due to the wonderful stories that greet you, but with TSWCE things take a more wicked turn from the very offset. You’ll begin within the biomechanical wonder that is the Underhome. It is this starting point that becomes victim to the game’s nemesis, the sinister Lord Urizen, as he attempts to close the multi-level home down despite its denizens pleas. You’ll set out from here to seek a way of preventing this and will set off around a mysterious and utterly glorious trip around the Fortunate Isles. It’s a trip you won’t soon forget, mainly because it requires a part of you to work most effectively, nesting in a cosy part of your imagination.
“it will take you on a journey that will make you laugh and think and feel (and probably make you a bit hungry, too)”
Alongside the ability of the crafting of Jonas’ words and Verena’s distinct and artistic visuals, TSWCE is also about things. Some serious, some silly, but all very important as it becomes so much more personable, clever and entertaining with this. Perhaps the most astounding aspect of the game, at least initially, is just how detailed every part of it is. Sure, the plot is intricate and the characters are as unique as you and I, but just purely on a ‘how many things there are to click on in one screen’ level, the game is just outright packed! In the Underhome alone, you’ll find a library of books, each with their own parody or reference; you could spend ten minutes just soaking that up alone.
I’m not sure how many people will really appreciate the time, effort and genius pored into TSWCE, but those who do will be justly rewarded. So, if you’re truly prepared for a magnificent journey, then prepare to plow straight into The Sea Will Claim Everything. Do us all a favor and go and purchase the game or at the very least try out the demo if you don’t win it from us. Oh, and do give it a thumbs up on Greenlight, won’t you?
The Journey Down: Chapter 1
From the Underhome to the Underland. Well, not quite. The Journey Down is yet another adventure game imbued with the very roots of culture, but is ultimately the more light-hearted affair. It was originally released as a freeware title sub-titled Over The Edge, but has since been released more recently with 3D graphics and a few other tweaks as Chapter 1 of a bigger series. You’ll be following the likes of Bwana and Kito, who are two amusing fellas of distinctly African origin and this influence affects all parts of the game with a wonderfully jubliant aesthetic.
The plot revolves around the down and out pair as they struggle to make ends meet in their gas station left to them by their long lost father. Just as it seems they’ll be forced to admit defeat in the face of all the bills and lack of custom, up pops Lina, who is their first paying customer in ages. But things aren’t all well, with machines needing repairing and tools missing. Soon, the small search escalates into something wildly more sinister, with the surrounding corruption and its players involving themselves in the lives of the game’s characters.
“The Journey Down is a classic point-and-click saga with a black African twist”
With a diverse set of characters and distinct music to grace your ears, The Journey Down is ultimately a testament in human relationships and their strength during harder times. It’s also an exercise in 90s adventure games as it adopts their style very much so – their pros and their flaws, perhaps. There are some inventory puzzles, but they’re logical, and you shouldn’t end up spending hours cursing over their design. Nor will you descend into the madness that is pixel hunting. This commercial version of the game also adds some gratifying voice overs to help flesh the experience out, as well as some well realized video sequences to create a better flow between the locations of the game and the weaving of the narrative. You’ll want to play The Journey Down for its fresh twist with its African culture as well as its adherence to classic beats of the genre.
Want To Win One Of These?
Quite the mellow day today, isn’t it? Feeling quite light on the toes and the Sun is probably attempting to penetrate through the cold and warm your nose. This gives me a thought. I aim to find a competition challenge that connects both of the games on offer and one that will be fun your you and us. Even better if get to hear some of your creative genius or the more affecting parts of your lives – your dreams, hopes and failures. Today’s giveaway is for two quite profound adventure games, and I’d be foolish to try not to follow that up. So without further ado…
Here’s what you have to do to win:
Tell us, if you could go on any journey, where would you go and what would you do there?
How to enter:
1. Write down the journey you’ve chosen and tell us about it in as much as detail as you like.
2. Send your writing to firstname.lastname@example.org with the subject line “Dream Journey”. AND MAKE SURE YOU SPECIFY WHICH GAME YOU WOULD LIKE TO WIN!
Only those that are sent to that email address with that specified subject line will be considered for the competition.
3. Then, make sure you then submit your answers in the comments section so you can see share them with everyone else.
You have until December 8th, 11pm PST / December 9th, 2am EST / December 9th, 7am GMT / December 9th, 8am CET to submit your robot profiles. Anything submitted after that time will not be considered for the code giveaway, but it can still be appreciated by the community, so make sure to drop it below!